The way movement is currently applied didn't give me a very good experience.
The 'tank' style, dual controls are great, but there's a disconnect between my real hands grabbing the wands, and the virtual hands grabbing the sticks... basically, the metaphor doesn't work because there's no physical feedback. In particular, I can't tell if I've maxed out a lever or not, so I find myself struggling against the motion of the mech.
Also, I want to push a button (grips, as a toggle?) to engage the sticks. If I wanted to stay still, I'd have to either hold my hands still (hard), or raise them up to get them far clear of the motion controls.
Hover junkers has a great system where the vive wand becomes the joystick... it's not perfect, but it's immersive.
I also found myself frustrated by the shooting. I wanted to point with my hands, but instead I had to turn my head around to point my guns. That wasn't very engaging.
Recently I've been playing a lot of Skyrim with the 'Natural Locomotion' app, and it is surprisingly immersive. I know you want to stick with the idea that the player is a PILOT, not the mech itself, which is awesome, but it's not quite there yet.
"Walking is useful for moving from one place to another..."
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